How to make a exploding tree trap in minecraft


Das Dschungel-Baumhaus 21125 - LEGO® Minecraft™ – Sets

Beschreibung

Zusammen mit Alex hast du ein fantastisches Baumhaus gebaut, wo du Schafe halten, Kakaoschoten und Weizen ernten und auf dem Crafting-Tisch Plätzchen zubereiten kannst. Doch in dem dichten Wald, der dein neues Zuhause im Dschungel umgibt, sammeln sich feindselige Mobs. Tu dich mit Alex und deinem gezähmten Ozelot zusammen, um die Eindringlinge zu besiegen! Aktiviere die geheime Falltür, um das umherstreifende Skelett zu überraschen. Locke den explodierenden Creeper™ auf die Falltür und mach danneinen schnellen Abgang auf der coolen Wasserfall-Rutsche. Erlebe actiongeladene Minecraft™-Abenteuer!

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How To Make A Sculk Sensor Trap In Minecraft

By Jacqueline Zalace

Traps are a staple of Minecraft. Here, you can learn how to set traps with Sculk Sensors.

Quick Links

  • Venturing To The Deep Dark
  • Basics Of Redstone Trap Making
  • Sculk Sensor Triggers
  • TNT Minecarts And Sculk Sensors
  • Sculk Shriekers
  • Setting Off Your Own Trap

Traps are an essential part of playing Minecraft. If you are on a server with friends, you may want to rig their door to blow up right as they enter, causing a bit of an explosion. This is all in good fun, but with the 1.19 update, you can now make traps that are triggered by movement.

Related: Minecraft: How To Find And Open The Ancient City's Secret Redstone Door

In this guide, we are going to go over the basics of making traps with Sculk Sensors. These unique (and noisy) blocks can only be found in the Deep Dark, so let's take a look at how to get them first.

Venturing To The Deep Dark

As mentioned above, you will need to go to the Deep Dark in order to get your hands on a Sculk Sensor. This is a new underground cave biome that is home to the Warden. The Warden is quite deadly, and he also happens to appear if you set off enough Sculk Sensors.

To obtain a Sculk Sensor, we recommend crouching as you walk; this will lessen the amount of noise that you make. Additionally, try to lay down wool or carpet as you walk so you will make even less noise.

Once you find a Sculk Sensor, you can destroy it the quickest with a hoe that has been enchanted with Silk Touch.

If you use a tool without Silk Touch, the sensor will be destroyed.

After gathering your Sculk Sensor, there is a very likely possibility that you set it off, as well as others around the area. We recommend getting out of here as soon as possible. If you tunneled down, return to your tunnel. If you do have an elytra on, you can fly to safety at the top of the cave.

For those of you feeling brave, you can also go face-to-face with the Warden. Be sure to check out this guide on the Warden's mechanics so you are prepared.

Basics Of Redstone Trap Making

In general, redstone traps are pretty simple to set up. Above, you can see a redstone lamp attacked to redstone, which connects to a lever. The lever acts as a trigger, sending a signal through the redstone, going to the lamp and turning it on. You can replace the lever with a pressure plate, button, or tripwire to get the same effect.

This will also work if the redstone lamp was replaced with TNT.

Sculk Sensor Triggers

Now, with the basics of redstone traps in mind, let's look at how to make a trap with a Sculk Sensor.

In the example in the previous section, you had to flip the switch to activate the redstone. This can be replaced by a button or a pressure plate, but it still requires action, which can be hard if you are setting up a secret trap.

That's where Sculk Sensors come in handy. These sensors are triggered by movement, which means that if you set up a basic TNT trap, it will explode once the Sculk Sensor detects movement.

Sculk Sensors detect vibrations in a nine-block area around them. Pretty much every noise in the game can set off a Sculk Sensor.

TNT Minecarts And Sculk Sensors

There is a delay in TNT exploding, but you can create instant explosions if you use TNT minecarts.

To create a Sculk Sensor trap with TNT minecarts, you will need to place two powered rails between two blocks, as shown in the image above. From here, you will place two TNT Minecarts on one of the powered rails. It's important that you place these minecarts on the side of the rail, which is also highlighted in the image above.

Now, it's time to place the Sculk Sensor. With the sensor placed, any movement will trigger the minecarts to instantly blow up. You can place the sensor directly next to the TNT, or distance it by using a line of redstone dust.

Sculk Shriekers

If a Sculk Sensor is anywhere near a Sculk Shrieker, the shrieker will trigger with the sensor, letting out a loud noise. Traps made with shriekers offer you an opportunity to jumpscare your friends without damaging any property.

Sensors can trigger multiple shriekers at the same time, which makes for a louder noise.

Setting Off Your Own Trap

Sculk Sensors can be quite dangerous to work with. If you plan to use these sensors to make traps, you will need to be cautious to not set off your own trap.

Because of this, we recommend placing the Sculk Sensor once your trap has been completed. This will ensure that you don't fall victim to your own trap while still making it.

Be sure to always be crouching with a Sculk Sensor placed. You can opt to place wool and carpets as well, so you don't accidentally trigger the sensor.

Next: Minecraft Complete Guide And Walkthrough

how to kill, where to find, record farm

Contents

  • 1 Creeper in Minecraft: description
    • 1.1 Appearance
    • 1.2 Behavior
  • 2 How to kill a creeper in Minecraft?
    • 2. 1 What kind of loot drops after killing?
  • 3 How to beat records from creepers in Minecraft?
    • 3.1 Record farm in Minecraft
  • 4 How to make a creeper in the game?
    • 4.1 How to tame a creeper in Minecraft?
  • 5 Creeper mods in the game
  • 6 How to spawn through creative mode?
  • 7 Tips & Tricks

Creepers in Minecraft are green and practically silent exploding mobs that are best described as "kamikazes". As soon as the creeper gets to the character or any other player, then he starts to hiss after him. And as a result, after a second and a half, an explosion occurs. When it explodes, there is a kind of detonation comparable to a normal explosion, although it is softer and shorter.

Another advantage of creepers is that they will not burn in the sun (like skeletons and zombies ) and will not lose their activity in daylight (like endermen and spiders ). In addition, most often a character can find creepers on the surface of the "Upper World" at night, as well as inside dark caves underground.

As for the spawning of the green "kamikaze", then, like many other creatures, they will spawn at a light level that does not exceed 7 units. In any case, the main danger that comes from creepers lies in their stealth movement and in the huge damage done to buildings / character / other players.

Creeper in Minecraft: description

Appearance

Externally, creepers resemble armless humanoids that have four short legs, large black claws, green skin with gray spots and large empty eyes with a black mouth. At the same time, their facial expressions are both sad and threatening. In addition, the Creeper Creator Notch claimed that these mobs are as crispy to the touch, like dry tree leaves.

Behavior

  • Stalking and movement . Creepers have a 16 block chase radius, but they stop doing so if a character or player moves out of their radius. At the same time, they are able to climb stairs, although, like other creatures, they cannot do this intentionally.

In addition, creepers are able to swim while in the water, as well as find the safest way through: labyrinths, various corridors, cliffs, slopes and many other complex types of obstacles.

  • Explosion activation . As soon as the character is within a radius of one block from the creeper, then he starts to puff up, blink and hiss. And if it is not possible to urgently escape from the creeper (in 1.5 seconds), then an explosion occurs next.

On the other hand, if you manage to kill the creeper before the explosion occurs, then there will be no explosion. Depending on the difficulty, in order for the explosion not to occur, it is necessary to run back to a distance of 3-5 blocks. Although it is much easier to kill a creeper from a distance than to try to kill him in melee.

  • Animal reaction . Absolutely all creepers try to avoid and not approach (at least five blocks) to ocelots and cats. And even if they had previously pursued the character.

If such a situation occurs when the creeper notices one of these animals unexpectedly, then he tries to escape, although he stops for a short time. This can happen because the creeper's field of view radius is much smaller. However, even a creeper running away in a panic is dangerous, because it is still capable of detonating and subsequently exploding (provided that the character approaches it at the required distance).

  • Reaction to hostile mobs . Creepers are the few mobs that never purposefully try to attack other hostile creatures. The only exception is 's champions, which will be renamed to "Johnny", although they will usually kill him before he explodes. In addition, civilians of villages will not be attacked by creepers, so it is considered peaceful for them.

How to kill a creeper in Minecraft?

  • Tactics using a creeper as a weapon . To begin with, it is worth noting that you can easily guess the moment when the creeper in Minecraft is about to explode and run away from it in a timely manner. And it would be better to do this when there are other enemies nearby, so that not only one creeper explodes as a result.
  • Tactics through fast running . The meaning of this tactic boils down to the fact that with an accelerated run, the knockback force when dealing damage to a creature will be much greater in total. As a result, you can quickly run to the mob, strike sword and then run away quickly. And do this until the creeper dies. Moreover, you can not run back too far, since it is enough to observe the radius of detonation of the creeper.
  • Tactics with the flint and flint . The most simple tactic, which boils down to the fact that the creeper must be set on fire using a flint and flint. Moreover, you need to set fire not to the place next to the creeper, but to him. As a result, you will have to run away from him as quickly as possible, because after the mob will explode.
  • Water Tactics . Alternatively, the creeper, if desired, can be lured into the water and calmly attack from a distance. In this case, the creeper, as a rule, does not begin to hiss. Although if an explosion does occur, then most of the damage will be absorbed by water and the character will not die.
  • Animal tactics . And finally, as an option, you can take an animal with you, namely a cat. Hostile mobs will not react to the animal in any way, but the creepers will be afraid, making them easy to kill with a bow.

What loot drops after killing?

  • You can get "Gunpowder" . It drops out in an amount from 0 to 2 units. Although this number can be increased by enchanting the weapon " Prey ". In this case, gunpowder can drop up to 5 units, since for each level of this enchantment, the number of items dropped by 1 unit.
  • You can get "Record" . Drops out only if the creeper was killed not by a character or a tamed animal, but by another mob.
  • Can get Creeper Head . Another item that drops out on condition that the creeper was charged from a lightning strike. Such mobs are distinguished by a bright luminous blue aura.
  • You can get "Experience" . Drops always in the amount of 5 units. However, again, on the condition that the creeper was killed either by a character or a tamed animal (we are talking about wolf , which eventually became a personal dog).

How to beat records from creepers in Minecraft?

The first thing you need to know is that in order to get records from creepers, they must be killed either by or the Skeleton Archer. Otherwise, you won't be able to get the plates. Alternatively, you can try to provoke the creeper so that he starts the pursuit, but as a result, one of the previously presented mobs shoots at him. The disadvantage of this method is that it is extremely difficult to implement.

Therefore, it will be much more effective if the character lures creepers into built traps based on pistons (no other way, since creepers will bypass doors with uneven surfaces, so even an elementary pit will not help in any way). Thus, it is much easier to keep track of the shooting mobs.

Alternatively, you can also build a trap, which consists of pressure plates and hatches around (four pieces). Since in this case the creepers will not bypass the traps and will easily fall into these hatches. And trying to beat records is much better in the desert biome, because there are quite a lot of creepers along with skeletons, which makes it much easier to get records.

Alternatively, you can just dig a hole in the desert biome so that the skeleton ends up there along with the creeper. And then it will not be difficult to substitute the creeper for the shots of the skeleton-archer, thanks to which it will be possible to easily extract the records.

Record farm in Minecraft

Below is the simplest version of the record farm. And its advantage lies in the fact that creepers are driven into the section in the middle, and skeleton archers are driven into the section on the right or left side. After that, it is enough for the character to stand on the opposite side so that they start shooting and hit the creepers.

How to make a creeper in the game?

In Minecraft, creating a creeper like an iron or snow golem will not work. The only way to make it that way is with some kind of mod. Alternatively, you can also use a special command (more on this below) to spawn a few eggs to summon the character, after which you can already create creepers in any convenient place.

How to tame a creeper in Minecraft?

Unfortunately, the vanilla version of Minecraft does not allow you to tame mobs like the creeper in the usual way. So the only way to fix the situation is to use some kind of mod. Only in this way can you add mechanics and features that allow you to tame creepers.

Creeper mods in the game

  • Creeper Friends mod . Just the same project that allows you to tame creepers in the game, which, as a result, will not explode. So after taming, they attack other mobs not with an explosion, but with the help of biting.
  • Mod " Elemental Creepers Redux " . An excellent mod that brings a huge variety to the ranks of creepers. For example, fire creepers, snow creepers, ender creepers and many other dangerous types of these mobs will appear.
  • Takumi Craft Mod . Unlike the above project, this one is more ambitious. Because thanks to him, more than a hundred new creepers will appear in the game: small, large, with various effects, and many others.
  • CreeperFix Mod . A useful modification that allows you to customize the creeper explosion. For example, if desired, it can be made less destructive or less powerful. Moreover, you can even separately customize it for items on the ground, players, mobs, animals and villagers.

How to spawn through creative mode?

  • Open the console using the "T" key.
  • Type without quotes "/summon minecraft:creeper_banner_pattern".
  • At the end, press the "Enter" key.

In addition, you can use a summon egg. And since it is impossible to create this kind of item using workbench or the character's inventory, you will have to use the command again. To do this, you should do everything exactly the same as described above, but as a result, write another command. It looks like this - "/give @p minecraft:creeper_spawn_egg" (and also written without quotes).

Finally, it is worth noting that if the command does not fit, then you can use the command block. Its principle of operation is simple (just write a command inside it), so there should be no problems (the command is activated immediately after the block receives a signal from the red stone).

Tips and Tricks

  • Alternatively, you can use a trident that has the " Thunderbolt " enchantment on the creeper. And as a result, the mob will not explode, as it usually happens, but will turn into a charged creeper.
  • Creepers, if the same mob explodes next to them, do not explode after the chain reaction. The only exceptions are situations when the creeper is set on fire with the help of a steel flint.
  • Due to the popularity of creepers in Minecraft, they often appear in many other games as easter eggs. This can be found during the passage of the second part of the Borderlands (there is a secret level with them in the game) or in the Terraria game (here the developers added a special creeper costume).
  • Many experienced players use creepers to not only destroy other creatures, but also to engage in griefing on servers (since they are extremely effective in destroying buildings).

Finally, remember that creepers in Minecraft are extremely dangerous creatures. And in the early stages it is highly recommended not to fight them. On the other hand, even a character who is wearing iron armor can also be destroyed without any problems. Of course, only if they suddenly manage to sneak up from behind. Thus, as a character survives in Minecraft, it is always necessary for the character to be on the alert. Death by creepers is far from uncommon for experienced players. However, they are the most offensive, because then all things and accumulated progress are lost.

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Generation Minecraft

Jordan wanted to set an unpredictable trap.

Jordan is an 11-year-old boy wearing horn-rimmed sunglasses and a fan of Minecraft, a video game in which players build objects from virtual blocks ranging from stunning towers to full-fledged cities. Recently, he read The Maze Runner, a sci-fi thriller where teenagers live inside a labyrinth full of traps, and was inspired to create his own version, which he then invites his friends to pass through.

Jordan set up many obstacles, including a water curtain and Indiana Jones style sliding walls. But what he wanted to do most was a trap that behaved unpredictably. Which will confuse his friends. Really, how do you do it? He took this issue seriously.

But then it dawned on him: animals! Minecraft has a whole virtual menagerie; some animals can be killed and eaten by players (or tamed if they want a pet). One such animal, the “mushroom cow,” which resembles the real thing but is red and white in color, is known for moving aimlessly around the play space. Jordan realized that he could use this animal's locomotion pattern to introduce an element of randomness. From gray stones, he built a pen and installed pressure plates on the floor that would activate traps inside the labyrinth, and then planted a mushroom cow there so that she wandered inside and randomly stepped on one or another tile.

Voila - Jordan took advantage of the strange behavior of the cow to create what is essentially a random number generator inside Minecraft. This is an example of an ingenious solution to a problem, what my computer engineers know would call it a big hack - a way to get a computer system to do something new and tricky.

When I arrived at Jordan's home in New Jersey, he was sitting in the dim living room, lit only by the iMac screen, and peering thoughtfully into the world of Minecraft. “It’s like planet Earth, even the whole world, and you are its creator,” Jordan admitted. On the screen, he led us to the entrance to the labyrinth, and I peered into the incomprehensible puffing devices. “My art teacher says that creative games can only be for those who create them. But he makes an exception for Minecraft." Jordan swam to the exit of the maze, where he placed a sign for the survivors: "The journey itself is more important than what you get at the end of it."

Since its release seven years ago, Minecraft has become a global sensation that captivated an entire generation of children. With over a hundred million registered players, Minecraft is the third best-selling game in history, behind Tetris and Wii Sports. In 2014, Microsoft bought Minecraft—and Mojang, the Swedish studio behind it—for $2.5 billion. But as Jordan's experience and the premonitions of parents peering over their children's shoulders at the monitor suggest, Minecraft is a unique phenomenon.

For starters, it doesn't look like playing . More like a destination, a tech tool, a cultural scene, or all three combined: a place where children create, film their crafts and post them on Youtube, develop complex mechanisms, and run servers - online versions of the game where they can have fun with friends . It's a world of trial, error, and constant discovery, packed full of twisted secrets, obscure text commands, and hidden recipes. And it works on principles that are completely opposite to how modern computer trends work. While companies like Apple, Microsoft, or Google want our computers to be easy to manage—designing point-and-click interfaces and choosing not to let the average user know how a computer works—Minecraft encourages kids to get inside. , break and repair objects, turn mushroom cows into a random number generator. He invites them to work with their hands.

In this respect, Minecraft is a reminder of the reckless days of the early digital age. In the late 70's and 80's, the creation of personal computers like the Commodore 64 created the first generation of computer free kids. They learned to program in Basic, wrote programs that they enthusiastically exchanged with their peers. It was a gaming renaissance, eerily reminiscent of how today's youth are embraced by Minecraft. According to Ian Bogost, a game designer and professor of mass communication theory at the Georgia Institute of Technology, Minecraft could be the personal computer of this generation.

At a time when even the president encourages children to learn to code, Minecraft has become a hidden pass to the basics and joys of computer science. Those kids of the 70's and 80's have grown up to be the architects of our modern world, with all its temptations and risks. What will be the generation of Minecraft?

« The children of especially like to visit places where there is clear work going on. They are irresistibly attracted by the waste of construction, gardening, housekeeping, weaving and carpentry, ”wrote critic Walter Benjamin in 1924 year.

The block game appears to have deep roots in European culture. Colin Fanning, curator at the Philadelphia Museum of Art, points out that European philosophers have long considered block-based games to be "good" games that encourage abstract thinking. In a recent article Fanning wrote with Rebecca Mir, it is said that the origins of this tradition are found in the English political philosopher John Locke, who was one of the first proponents of alphabet blocks. A century later, Friedrich Froebel—often credited as the inventor of the kindergarten—developed block toys that he claimed could demonstrate the spiritual connection of all things in the world. Children started with simple blocks, then built more complex connections, and then found these same connections in the world around them. Educator Maria Montessori adopted this concept and became a pioneer in teaching mathematics with wooden toys.

During the political upheavals of the 20th century, European thinkers saw construction toys not only as a method of teaching children, but also as a means of healing their souls. Danish landscape architect Carl Theodor Sørensen called for urban spaces devastated by World War II to be turned into "garbage playgrounds" where children armed with picks, hammers and saws would be allowed to turn the ruins into a new, by childish standards, civilization (several such playgrounds were actually organized in Europe and proved to be quite popular). In Sweden, educators worried that the industrialization and mechanization of society was causing children to lose their physical skills; so they started teaching sloyd , or carpentry, and continue to do so to this day.

When Fanning first saw Minecraft, he was surprised to realize that he was seeing something familiar. Almost all of the aforementioned historical motivations were present in the game.

“I'm amazed at how much this reflects the appeal and positive reviews of Minecraft. In Scandinavian toys, wood has always been associated with eternity, quality and golden hands,” says Fanning 9.0003

In Minecraft, he notes, wood is one of the first resources that new players collect when they join the game: chopping wood allows the character to get wooden blocks from which the player begins to build a civilization. Children are allowed to work with tools to transform a hostile environment into something they can live in.

Block games in the European tradition were perceived as a particularly "useful" activity; from which it is not difficult to conclude that for many parents, Minecraft seems like a "good" computer game in a world full of worries about "kids spending too much time on the computer." As a respected game focused on creativity, Minecraft has followed in the footsteps of Lego. When Lego sets were first sold in the post-war period, manufacturers marketed them as the heir to block games (one ad read: "Watching kids play with Lego is fun. Playing with Lego is quiet and inspiring. Kids learn to take on serious problems and solve them together. Today, many culture observers argue that Lego has moved away from this overt involvement because it is often sold as branded sets: Harry Potter's Hogwarts Castle or Star Wars' TIE Fighter.

“Buy the box, open the box, look at the instructions, assemble the model, put it on the shelf, buy a new box. Lego used to be a big box of pieces and you would take them and throw them all over the floor and build whatever you wanted. Minecraft is just like that,” said veteran game design Peter Molyneux in the 2012 Minecraft documentary

sloyd at school. In Minecraft, Persson created what Fanning calls "something like a digital sloyd ".

Persson, now 36, was a child in the computer 80s and learned to code at the age of seven on his father's Commodore 128. In his twenties, he worked on an online photo album site and wrote games in his spare time at home - in an apartment, where game CDs and soda cans were scattered all over the place. He released the first version of Minecraft in 2009year. The base game was relatively simple: every time you start a new game, Minecraft generates a unique world for you with hills, forests, and lakes. From everything that the player cuts or digs, you can get building blocks: from trees - wood, from soil - earth and stone. Blocks can cling to each other and form structures. Players can combine blocks to "produce" new objects. Take some stone blocks, add a couple of pieces of wood and you now have a pickaxe that will allow you to dig faster and deeper until you reach valuable materials like gold, silver or diamonds. "Mobs", game creations ("mob" - short for "mobile", mobile), can also be used for "production". Killing a spider will give you spider silk, which is needed to craft bows and arrows.

In its first year, Minecraft was popular mainly among adult enthusiasts. But around the end of 2011, according to USC graduate student Alex Leavitt, kids stumbled across the game and sales skyrocketed. Today, Minecraft can be purchased for $27, and 10,000 copies of the game are sold per day (Microsoft says it's still popular across all age groups: the average player age is between 28 and 29, and women make up about 40% of gamers). Persson often added innovations to the game, such as a "survival mode" in which night falls every 20 minutes and an attack of monsters begins - skeletons that shoot from a bow, "creepers" that explode when approaching the player - which forced the construction of defensive structures (in "creative mode" you just build objects).

Persson also made it possible for players to share their work. You can package your world as a "map" and post it online so others can download the map and roam around it. The most sophisticated players could modify the Minecraft source code, creating new types of blocks and creatures, and then share these mods on the network. Further improvements included a server version of Minecraft that allowed people to play together over the Internet in the same world. Today, kids can play like this for as little as $5 a month to rent a server. They can also visit large commercial servers capable of accommodating hundreds and thousands of players at the same time. But there is no single central server: instead, there are thousands of servers scattered around the world.

The game became a hit. But Persson was unsettled by this fame, as well as by the endless demands of suffering fans who bombarded him with emails, tweets and forum posts, begging for new elements to be added to Minecraft or complaining about the slightest changes in a game update. By 2014, he decided enough was enough! After selling Minecraft to Microsoft, he locked himself in a $70 million Beverly Hills mansion and refused to talk about Minecraft.

I wanted to know if he was influenced by the European block game tradition, but Persson politely declined to be interviewed. In a response posted on his Twitter account, he said he "sold Minecraft to get away from it."

Almost everyone who has ever played Minecraft or watched another play Minecraft notes the feeling of complete freedom inherent in this game: all these blocks, an infinite number of them! You can build absolutely anything you want! Players were able to recreate the Taj Mahal, the Enterprise spaceship from Star Trek, and the main city from Game of Thrones. This is the most obvious of the attractive features of the game. But the first time I started to notice how complex Minecraft culture can be was when I saw what kids can do with the so-called "red rock" - a virtual analogue of electrical circuits. Two of my sons use it: Zev, who is 8 years old, showed me the automatic "piston door" and the stone gate he built. Gabriel, who is 10 years old, has created a "mini-game" where the action includes a mechanism to drop anvils from a height that the players below must dodge.

"Redstone" transfers energy between blocks like electrical wires. Attach a block that generates a signal - such as a "red torch" that looks like a forearm-sized match - to one end of the redstone wire, and all the blocks on the other end will be powered. By pressing the button in one place, you can move the block in another. The genius of Persson's creation is that his red stone looks like real electronic circuits. Switches, buttons, and levers turn the redstone on and off, allowing players to build what programmers call "logic gates."

Place two switches next to each other, connect them with a red stone, and you already have an AND gate: if switch 1 and 2 are on, current will flow through the wire. It is also possible to build a logical element "OR", in which it is enough to use only one of the switches.

Such elements, like virtual "AND" and "OR", exist inside computer chips. They are the same as in the boolean logic that programmers use every day. Taken together, these simple elements allow Minecraft players to create incredibly complex machines.

This winter I was visiting the home of Sebastian, a 14 year old boy from New Jersey. He showed me his redstone gears. One of them is a huge "trading post": a device that allows players on both sides of a huge wall to trade through an automated channel. Sebastian said that the assembly took him several days, and he needed a large cluster of AND gates.

“Come here,” he said, going down to the underground room under the apparatus and looking around. (In Minecraft, you see the world through the eyes of your avatar.) It was as if I was inside a factory: the red stone stretched out in all directions. Sebatian pointed to the various pieces of wiring and crumbling elements, as an architect would do on a construction site. “Levers are connected to these wires on opposite sides of the wall - one with this one, the other opposite. When both are turned on, they actuate a piston that attaches a red stone to this block at the top in the distribution tower.


There's no better way to understand Minecraft than to just start playing and exploring the game's world. Christoph Niemann, our visual reviewer, worked with Hypixel, a team of professional Minecraft players based in London, to create a Minecraft world exclusively for The New York Times magazine. To play, you will need a computer that has Minecraft installed and a child who is familiar with this game. Next, you will only need to register at nytmag.hypixel.net server (your child will understand what it is about). If you do not have Minecraft installed, then at the end of this article you will find instructions on how to do this

To improve your redstone skill, you need to think logically and have an extraordinary ability in the field of debugging: when your device is not working, you must carefully look at its circuit to understand where the error is. I saw 5th grader Natalie building a door on an iPad using redstone. When she "turned on" the lever, nothing happened. “I made a mistake somewhere,” the girl frowned, and began to trace her path along the diagram. Ultimately, she discovered the problem: the piece of redstone was misplaced, sending current in the wrong direction.

Scientists call this "computer thinking," and this is exactly what turns out to be a powerful, if invisible at first glance, effect of playing Minecraft. The game contributes to the fact that children begin to use logic and thinking in the “if A, then B” style in a game format. It teaches them something that programmers wrestle with every day—few programs work the first time: the job isn't so much writing the software as it is debugging, finding your bugs, and fixing them.

It turns out that Minecraft is an almost perfect game for the current trends in the field of education, whose leaders are trying to get children more interested in the disciplines of the STEM group - science, technology, engineering and math (science, technology, engineering and math - approx. New ). Schools and governments are spending millions on coding education programs, while the impact of Minecraft has the potential to have a much larger impact. This is especially remarkable given the fact that the game was created without any educational intent. “We didn’t have that goal in mind,” says Jens Bergensten, lead Minecraft developer at Mojang and Persson’s first hire. "We've always made the game with ourselves in mind."

Other features of this game are even more reminiscent of the work of programmers. Developers often write programs and control their computer through an interface called "command line" using complex text commands rather than a mouse cursor. Many programmers I know complain that while the world of pointer interfaces has made working with computers easier for humans, it has also dumbed us down; kids are no longer learning to use the "command line" the way they would have done in the 70s or 80s when personal computers first began to appear. This is partly why programming may seem confusing to beginners: they are not used to controlling a computer using only text.

But Minecraft quite unexpectedly includes a command line, making players wonder about its purpose. Entering "t" or "/" in the game pops up a chat window where you can chat with other players or set commands that change the game environment. For example, the command "/time set o" instantly changes the time of day in the game to early morning; on the horizon suddenly the sun lights up. Complex tasks require players to be able to build complex chains of commands using a special syntax.

Last fall I visited Gus, a seventh grader who lives in Brooklyn. He was online with friends on a server they share playing gladiator fights. I watched him type the command to get a better weapon: "/give AdventureNerd bow 1 0 {Unbreakable:1,ench:[{id:51,lvl:1}],display:{Name:"Destiny"}}" . This team brought the player AdventureNerd, under whose name Gus plays, a bow and arrow, making the bow indestructible and endowing it with magical properties, as well as giving it the name Destiny, which surfaced on the plate above the weapon. Gus's desktop is full of virtual stickers with the commands he uses most often. They can be grouped into "command blocks" in such a way that the entire block is activated when "clicked" on it, much like how a program is launched when a single key is pressed.

Mimi Ito, professor of cultural anthropology at the University of California, Irvine and founder of Connected Camps, a program that allows children to play Minecraft online together, studies the relationship between learning and computer games. Ito points out that when kids delve into this more hacky side of the game — building devices with redstone or creating command blocks — they often seek help from online forums where they can get advice from an adult Minecraft player. As a rule, such people turn out to be programmers who love this game, and thus children and teenagers get the opportunity to communicate with professionals in their field.

“This is one of those places where young people can connect with more experienced people much older than them,” says Ito. These connections become key: the guys have the opportunity to look at the professional side of the matter, and this is something that they will not show at school.

“An adult mentor shows children completely new worlds that otherwise would never have opened up to them,” adds Ito

purpose, it becomes similar to how knowledge was passed down from generation to generation: experienced adults instruct young people.

Ito also found that the desire to play Minecraft gives children the impetus to develop skills that will be useful to them in real life. Eli, a 15-year-old I interviewed, became interested in making texture packs. This is the name of the outer coverings that wrap around 3D objects in the game, like a tablecloth covering a table: by changing the pattern on the tablecloth, you can change the appearance of the object. Eli's passion for creating texture packs has helped him develop his Photoshop skills. He chatted on the forums with other designers and asked them to send him their texture packs to see how others work. He also began to learn to draw. “I was downloading a mod, I was looking at a texture, and I was like, ‘OK, how can I make it a little more cartoonish?’” says Eli. He then uploaded his designs to the forum to get feedback, which was usually very constructive and polite. “The community is always ready to help,” shares Eli.

While encouraging this kind of engagement, Minecraft can at the same time cause a feeling of frustration: updates to the game from Mojang come out weekly, and it happens that not all of them are compatible with previous versions. Players have complained to me about waking up to find their intricate mechanisms in the game permanently stopped working. One of the players spent weeks building a giant rollercoaster, where the trailers rode on redstone rails. When an update came out that changed the way rails work, his slides stopped forever. Others sadly recalled how they spent months building cities on their own server, and they collapsed at the first server crash.

Ito sees this as a culturally rewarding experience: children learn to be more resilient, both practical and philosophical.

“Something always breaks in Minecraft and you have to fix it,” she says. - It turns out a kind of "do it yourself" aesthetics. When something breaks, it's up to you to decide. This slows down the process a bit. You don't complain to a huge all-powerful corporation to fix everything - you have to do it yourself.

This could be useful for other programs as well.

“It's different with iPhone apps,” says Ito. “And the way children react to app crashes in the Apple ecosystem is the complete opposite of what happens in the Minecraft ecosystem. [With Apple] it's like, 'Why isn't this working?' whereas in Minecraft kids think, 'Oh, they changed something again, it's broken, you need to figure out what's changed.' They just accept the fact that that they have to fix and repair something all the time”

Since Minecraft is now seven years old, Ian Bogost at Georgia Tech will soon have students who have grown up with the game. This intrigues the teacher: "I'm very curious to know how they feel about technology."

Two years ago , Ava, a fifth grader living on Long Island who I met through her aunt (my friend), played Minecraft for the first time. She started the game in survival mode and marveled at the jagged hills stretching into the distance. But like most newcomers, she didn't know what to do. Night fell, mobs came running, and the skeleton staggered towards her. She mistakenly assumed that he was friendly. "I said, 'Oh, hi, how are you?' And she died after that,” says Ava.

Minecraft is an incredibly versatile game, but also incomprehensible at first glance. When you start, there are no tooltips explaining what to do, not even a "help" section. You need to figure it out on your own. (The exceptions are the Xbox and PlayStation versions. Instructions were added to them in December.) This hostile environment makes Minecraft very different from most popular games today, which usually have detailed training programs that teach you how to move, aim, shoot. Nothing is explained in Minecraft, not that skeletons can kill you, not that you can get to lava (which will also kill you) if you dig too deep, not even that you can make a pickaxe.

The atmosphere of being "on your own" was due to early financial constraints. Working alone, Persson did not have the funds to create training. This pass turned out to be an unintentional stroke of genius because it created an important feature of Minecraft culture: new players need to learn how to play how to play . Robin Sloan, a technology writer, called Minecraft "a game about arcane knowledge." And, like many modern mysteries, the game has encouraged fans to share information. Players excitedly share tips and strategies at school. They discuss their findings on the forums, and describe them in detail on the wiki. (The largest one, hosted on the Gamepedia website, has almost 5,000 articles. The entry on "horses," for example, has 3,600 words.) Around 2011, publishers began printing manuals and strategy guides that suddenly became bestsellers. One of the books about the red stone overtook such literary hits as The Goldfinch by Donna Tartt.

“In Minecraft, information becomes a social currency,” says Michael DeSouanni, Associate Professor of Digital Media at the Queensland University of Technology in Australia. Desuanni studied how schoolgirls played Minecraft, watching them engage in detailed, Talmudic analysis of a particular creature. He realized that this was a big part of the game's appeal. It provides many opportunities to showcase your knowledge when you discover a new technique or strategy and share it with your comrades.

YouTube is the best resource for learning about Minecraft. The site has more than 70 million videos, many of which are direct guides to action. To make videos, players use "screencasting" programs (some free, some paid) that record what is happening on the screen during the game. Players usually comment on their actions in voice-over. The challenges and challenges you face in Minecraft are visual and 3D as they are related to construction and architecture. As many players have told me, because of this, the visual demonstration in the video is a powerful explanatory tool. The easiest way to learn something is by watching someone else do it. The game points to the growing role of videos as a learning tool (“Minecraft” being the second most searched term on YouTube after “music”).

And Ava from Long Island, after being killed by the skeletons, also started watching videos about "survival mode" to learn how not to die. She soon learned this and discovered many YouTube videos in which players evaluate "mini-games" - little challenges that enthusiastic players create and upload to servers for others to play. (In one popular mini-game, for example, players are shown a block sculptor, and they try to recreate it in 30 seconds.) For young Minecraft fans, these videos are what they watch the most and have supplanted TV. Ava's mom is puzzled by this. "I do not understand this. Why are you watching other people play? Why don't you just play by yourself?" she asked her daughter during my visit last fall.

Ava and her friends Aaron and Patrick recently started their own YouTube channel where they play and review minigames. Her father hooked up a high-quality microphone on a telescoping stand bolted to the computer desk. Her sister drew a white sign that said "BOOKING ON". (On the other side, it says: "DO NOT RECORD, JUST WANT YOU TO KEEP NOISE.") While the gray cat paced Ava's keyboard, she called Patrick on Skype.

When they record videos, the guys play good-natured jokes on each other, and if something goes wrong, they start over. (Which, according to Patrick, "happens often.") They currently have 19subscribers and 21 published videos.

Ava played one of the recent videos for me in which they were trying to get through difficult terrain filled with deadly flowing lava. Their conversation is free and funny, like listening to two radio hosts or commentators on a basketball game - as if the athletes themselves were commenting on what was happening during the game.

As a genre, Minecraft YouTube videos are weird. They include elements from TV shows with tips (cooking, about home renovation), combined with the conversational style of podcasts and TV shows like Discovery: American Motorcycle, in which skilled mechanics show their creations.

“I'm not even sure if I know how to categorize them properly,” says Ryan Wyatt, head of YouTube games. Minecraft videos blur the line between consumers and creators. Approximately two-thirds of the kids I spoke to started their own Minecraft YouTube channel. Most of them were satisfied, even when only a few friends and relatives watched their videos.

Some Minecraft broadcasters have become really famous and make good money doing it. These stars are mostly not children, but young people. For example, Joseph Garett, known as Stampy Cat, is a 25-year-old Briton with seven million YouTube subscribers. One of my kids favorite Minecraft broadcasters is Mumbo Jumbo. He is also British, his real name is Oliver Brotherhood, he is known for his video instructions on the use of redstone. He is 20 years old and started uploading videos when he was 16. At first he did it for fun, until one of his videos on 20 tricky door openers became a hit with millions of views. "It's certainly not the new 'Gangnam Style', but it was still very good," Brotherhood describes what happened. More and more fans found him and he started uploading videos daily. Brotherhood now spends 50 hours a week shooting videos and interacting with subscribers. While in school, he delivered newspapers, but a year ago, YouTube ad revenue overtook that earnings.

"I told my mom, 'I'm quitting my newspaper job,'" she said, "why?" When his mother looked at the channel, she saw over 40,000 subscribers and more monthly traffic than the corporate website of the newspaper she consults.

Oliver plans to study computer science in college next year. “In the redstone community, a lot of people are programmers,” says Brotherhood. Learning to code on your own is a lot like learning Minecraft: you experiment, you ask questions on the forums. He described his YouTube channel when applying to college: "It seems to have helped." The university accepted Brotherhood without even asking for information about his academic performance.

Last year, , 12-year-old London from Washington State set up a server to play Minecraft with friends. He left it public, open to all - which led to chaos when one day strangers came in to start "wrecking" - blowing up with TNT what London and his friends had built. He closed the server and, now more experienced, created a new one with strict rules. The boy added a "white sheet", that is, only players pre-approved by London can enter the server, and a plugin - a piece of code that changes the operation of the server - to prevent other players from destroying creations.

Most online games do not require children to understand the technical aspects of player interaction. The very popular commercial game World of Warcraft, for example, runs on the server of the owner Blizzard Entertainment. Game companies usually specify in the rules what can and cannot be done in their game. If you harm other players, the corporate overlord can ban you. Or it could be the other way around: violations can be ignored or punished indiscriminately.

But Minecraft is unusual because Microsoft doesn't control all the servers that players gather on. There is no single Minecraft server that all users of the world access. Sometimes children go to a commercial server to play mini-games, sometimes they rent a server for themselves and friends. (Microsoft and Mojang both provide servers for rent.) And sometimes they play at home for free: if you and I are in the same room and both have Minecraft running on tablets, I can invite you to my Minecraft world over Wi-Fi.

This means that children are constantly thinking about questions that are really questions about power. Should their world be free for all, in which everyone can create and destroy anything? What happens if someone breaks the rules? Should they, like London, turn on add-ons to prevent harm, that is, use software to introduce ownership? At the moment there are hundreds of such power plugins.

Seth Frey, a fellow in computational sociology at Dartmouth College, has studied the behavior of several thousand young people on Minecraft servers, and he is convinced that they communicate mainly for civic education. “These kids create their own worlds, and they think they are just playing, but they have to solve the most difficult problems that all of humanity faces,” says Frey. “They have to deal with the tragedy of the commons.” Moreover, they are often anonymous teenagers, of which, according to statistics, about 90% male (online games attract very few girls and women compared to single player games). And that makes them “maybe, I like to say, the worst people on the planet,” Fred adds half-jokingly. So, this shouldn't work. And the fact that it works is amazing.”

Frey is a big fan of Elinor Ostrom, economist and Nobel laureate. She analyzed how unpredictably ordinary people manage themselves and control their resources. He sees the reflection of Ostrom's ideas in Minecraft: server management is just a crash course where you learn to compromise, balance people and resolve conflicts.

Three years ago, the Darien, Connecticut City Library decided to set up their own Minecraft server. And in order to play, children need to have a library card. More than 900 children have received the cards, according to John Bleiberg, library assistant director for innovation and user experience. “These kids are a true community,” says Bleiberg. To avoid conflicts, plugins have been installed in the library that give players some piece of land that only they have access to. Until they want to share their access with someone else. Still, controversy happens. “They call me and say:“ This is Dasher80, someone came and destroyed my house, ”says Bleiberg. Sometimes the library administration has to intervene to stop disagreements. However, this happens less and less. “In general, self-management takes over. I go in, and there are 10-15 messages, the first one begins: “So and so. They stole this,” but then you can see that all the other messages are of similar content,” he says, “And at the end it will be something like:“ Everything is in order, we decided everything ourselves. Ignore that message!’”

Some parents and academics I've asked think that Minecraft servers offer kids an amazing "third place" to develop, where they can come together away from scrutiny and authority at home and school. Kids have been using social media like Instagram or Snapchat as a digital third space for a while, but Minecraft has other social demands: kids need to learn to respect each other's virtual spaces and collaborate on real projects.

"We're gradually increasing the ability of young people to explore the world around them," says Barry Joseph, Assistant Director of Technology in Education at the American Museum of Natural History. Joseph is in his forties. When he was young, he and his friends roamed the neighborhood unsupervised, where they all learned to socialize together. Today's parents, filled with fear, do not allow their children to hang out on the street just like that, Joseph notes, and at the same time adds that he himself is the same. Minecraft serves as an unexplored boundless land.

Joseph's son Akiva, 9, before and after school, he and his friend Eliana meet on a Minecraft server to chat and play. His son, says Joseph, “is at home, but he communicates with friends using new technologies. They're in a place where they have to use picks, shovels, and build everything around that way. I wonder to what extent Minecraft satisfies this need, a need that all children have.” In a sense, Minecraft is not so much a game as a social network.

While Minecraft encourages children to learn Photoshop or video editing software, life on the server constantly requires children to have more sophisticated technical skills. One thirteen-year-old girl I spoke to, Leia, was constantly hanging on the Total Freedom server, but she was constantly annoyed that the administrators did nothing with griefing (abuse of the game mechanics). So she asked if she could be an administrator and the owners agreed.

Leia worked as a police officer for several months. A program called "command spy" allowed her to watch recordings of players' actions. She moved all the villains to a virtual "time out" zone. She has been promoted to the next level - "telnet admin", with the right to log into the server directly through telnet, a command line application often used by professionals to manage servers. The fact that Leia was simply involved in the social world of Minecraft made her something of a professional system administrator. “I am supposed to give punishments to anyone who breaks the rules,” he told me at the time.

But not everyone settles down so easily in the world of Minecraft. One afternoon when I was in the office of Mouse, a Manhattan nonprofit that makes high-tech software for kids, I was talking to Tori. She is a quiet seventeen-year-old girl who has been playing Minecraft for two years, mostly in single player mode. A recent victory over a younger sister in a castle-building contest quickly led to a quarrel. And when she decided to try to play online, other players, having learned that she was a girl, laid out “BITCH” blocks.

She did not return to the server. Several friends sat with her in Mouse's office. All boys. They nodded sympathetically, and one said that this happens "everywhere." I have not been able to find reliable statistics to know how often bullying occurs in Minecraft. But in the vast world of online gaming in general, I did find more clues: an academic study of Halo shooter players showed that girls are bullied twice as often as boys. And from a regular survey of 874 people who identified themselves as online gamers, 63% of girls said they had been “taunted, bullied and insulted because of their gender.” Parents are sometimes even more annoyed about this. Some have told me that they don't allow their daughters to play online. Of course, not all girls are discriminated against, for example Leya - not even once. Plus, it's easy to play by hiding your gender, age, or name. You can put animals on the avatar.

How long will Minecraft's popularity last? This is directly dependent on Microsoft management. The executive directors of the company have little control over the game. All major development issues are handled by Mojang in Sweden. But just imagine how the rich culture of the game can change. Microsoft could, for example, increase the appeal of the game by making the game more user-friendly, which could diminish the value of the rich information tradition of sharing information with fans who enjoy the non-obvious and the mysterious. Or the next update might take the game in a direction that kids don't like at all. (The introduction of a new way to fight this spring led to a lively discussion on the forums: some liked the new layers and strategies, while others were unhappy with the fact that Minecraft was turning into a regular game where you need to fight.) Or there may be a completely new game that will overtake Minecraft by popularity.

But so far so good. Some are trying to increase the popularity of Minecraft by making the game more accessible to underprivileged kids. Mimi Ito found that kids who get their life skills from play—learning logic, administering servers, creating YouTube channels—are mostly upper middle class. Their parents and after-school transition programs help them transition from playing with bricks to, say, writing code. Teachers are starting to try something similar, bringing Minecraft into the classroom for both math and history. Many libraries already install Minecraft on their computers.

I recently visited the Bronx Library Center, a newly renovated building in an uptown area. A librarian named Cathy Fernandez organized Minecraft days for young people, and I saw four boys playing on the library server. Fernandez gave them a task: to build the Arc de Triomphe in Paris in 45 minutes. Three of them began to work together, and the fourth, younger, developed his design. The three of them teased each other a little all the time. "No no! Stop!" one shouted when he saw that the archway was too wide on one side. "Ryan, that's it, that's it!" They argued whether the blocks should be programmed to make things go faster. When 45 minutes went by, they joyfully filled their entire creation with dynamite and, after blowing it up, began to play other games.

In the corner, the fourth boy continued to work on his Arch. He told me that he often stays up late playing Minecraft with friends. They built the Statue of Liberty, the World Trade Center, and even a replica of the library we were in.


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